Session 3 (Days 16-21) - MIRU II: Solo RPG Actual Play cover art

Session 3 (Days 16-21) - MIRU II: Solo RPG Actual Play

Session 3 (Days 16-21) - MIRU II: Solo RPG Actual Play

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The journey starts with some creepy ruins and a lucky, combat-free encounter. Then, things get intense as I face a mutated android and get Poisoned for the first time!

The main event is the Day 20 cutscene, where I discover the game's only Android Village. I spend two full days here, selling off my hoarded items, buying upgrades like Active Body+ and Inventory+, and learning the new Weapon Toss Tech Skill. I even use the Bit Dojo to fully level the new skill to Level 6 (auto-hit)!

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