S8:E9 - Diablo Immortal and Video Game Accessibility, The Challenges of Creating an AR System, The Recent Wave of Tech Layoffs, and More cover art

S8:E9 - Diablo Immortal and Video Game Accessibility, The Challenges of Creating an AR System, The Recent Wave of Tech Layoffs, and More

S8:E9 - Diablo Immortal and Video Game Accessibility, The Challenges of Creating an AR System, The Recent Wave of Tech Layoffs, and More

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This week we’re talking about the recent wave of tech layoffs, and React Eurasia’s controversial decision to locate this year's conference in Dubai. Then we speak with Steven Spohn, senior director of development at The AbleGamers Charity Foundation about Diablo Immortal’s native voice chat transcription and speech-to-text accessibility feature, and where we are in terms of accessible design in the video game industry as a whole. Finally, we speak with Jeri Ellsworth, co-founder and CEO of Tilt Five about what some of the inherent challenges are with creating AR devices that might be making it difficult for both Apple and Google to launch the glasses they’ve been talking about for years. Show Notes DevDiscuss (sponsor) CodeNewbie (sponsor) Avalanche (sponsor) React Eurasia's 2022 Location Twitter Announcement The Split-Screen Job Market: Low Unemployment, High Turnover, Plenty Of Openings—And More Layoff Headlines Diablo Immortal will launch with native voice chat transcription and speech-to-text The AbleGamers Charity accessible.games Tilt Five
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