Episode three reveals how internet platforms deliberately engineer rage for profit through algorithms that reward anger—outrage spreads six times faster than joy online. Featured cases include Caroline Calloway's parasocial betrayal spiral and GamerGate's coordinated harassment blueprint that's been replicated across movements. Raven Thorne exposes how infinite scroll, variable rewards, and quantified validation create compulsive engagement through fury. The episode examines digital mob psychology including deindividuation and moral disengagement, cancel culture's disproportionate punishments, anonymity enabling cruelty without consequences, and doomscrolling addiction. The disturbing conclusion: platforms profit billions by keeping users perpetually angry, creating a society increasingly incapable of nuance, forgiveness, or proportional response.
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This content was created in partnership and with the help of Artificial Intelligence AI
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