Episodes

  • We Love Uncle GCB
    Nov 11 2025

    In this week's episode, I had a conversation with Gabe Carlton-Barnes. Gabe is actually an old friend of mine, and this conversation is a little bit different from what you've heard so far on the podcast because Gabe isn't a game designer.

    Gabe is a professional Magic the Gathering player. So we've talked a lot about collectible card games, drafting, and these sorts of things, and I thought it'd be really interesting to get a high level perspective from a player. So our conversation spanned a bunch of topics from drafting, to deck design, but mostly from a high level player's perspective.

    Links

    GCB Tournament record on MTG Elo Project

    Sickening Dreams and Psychatog

    GCB - The Beauty of Bad Cards

    History of Psychatog decks on YouTube

    Second Sunrise (Eggs) and Valakut in Pro Tour RTR

    Transcript is here: https://my.playful.work/probably-designed-we-love-uncle-gcb/

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    51 mins
  • Conversation with a Ludokultist (Fabian Fischer)
    Oct 29 2025

    In this week's episode we have a conversation with Fabian Fisher. Fabian is a game designer and developer here in Germany, and he's worked on quite a few games. Some highlights are Crimson Company, Hyperdome, and his most recent game Rack and Slay, which is a roguelike billiards game. Fabian has also done a ton of writing. I recommend you check out his, his website, Ludokultur.de. I'm really excited to bring you this episode with Fabian because I think that he's a really interesting person and he's also really kind of a pillar of community for game design.

    Fischer Game Design

    Ludokultur

    Keith Burgun Games

    Rack and Slay

    Prosperous Universe

    Crimson Company

    The Bazaar

    Mosa Lina

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    57 mins
  • Bonks in a Lucky Maze: Brian Long and Dan DiIorio (Ballionaire and Luck Be A Landlord)
    Oct 14 2025

    This week's episode is a continuation of our conversation with Dan DiIorio of Luck Be A Landlord and Maze Mice, and Brian Long, dev and designer of Ballionaire. Our conversation kicks off from my, at this point, repeated take about roguelike deck builders and board games, and leads us somewhere in the zone of the vibe-y-ness of PUBG.

    • Luck Be A Landlord on Steam: https://store.steampowered.com/app/14...
    • Ballionaire on Steam: https://store.steampowered.com/app/26...
    • Dan's Blog: https://blog.trampolinetales.com/
    • Brian on Moby Games: https://www.mobygames.com/person/2910...
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    44 mins
  • Luck Be A Ballionaire (Brian Long and Dan DiIorio)
    Oct 7 2025

    This week we have a really interesting conversation for you. It's a three-way conversation with myself, Brian Long, the developer and designer of Ballionaire, and Dan DiIorio, the designer and developer of Luck Be A Landlord and Maze Mice.

    There's an interesting backstory here. Brian is someone that I've known for a long time and someone that I've talked to quite a bit about games and game design. And I knew from our conversations that he was a pretty big fan of Luck Be A Landlord. So I thought this might be a great opportunity to get the two of these smart developers in a room together for a conversation.

    So that's what we did. The next two episodes are my conversation with Dan and Brian. I try to get out of the way as much as possible and let the conversation flow between the two developers. We talk a lot about the design of Luck Be A Landlord and Ballionaire in this episode, and I hope you enjoy.

    • Luck Be A Landlord on Steam: https://store.steampowered.com/app/1404850/Luck_be_a_Landlord/
    • Ballionaire on Steam: https://store.steampowered.com/app/2667120/Ballionaire/
    • Dan's Blog: https://blog.trampolinetales.com/
    • Brian on Moby Games: https://www.mobygames.com/person/29101/brian-long/
    • Indie Game the Movie: https://store.steampowered.com/app/207080/Indie_Game_The_Movie/

    Transcript here: https://my.playful.work/probably-designed-luck-be-a-ballionaire/

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    42 mins
  • Episode 4: Multiplayer with Calm Pewter
    Sep 30 2025

    For this week's episode we drifted a bit from the show's MacGuffin and had a slightly different conversation. I spoke with Julian Schumacher, the developer of The Quizard's Domain who goes by Calm Pewter Games. The topic of our conversation was multiplayer–designing and developing multiplayer experiences for player interaction and how player interactivity influences design.

    You can find more from Julian/Calm Pewter out in the wild:

    • The Quizard's Domain on Steam: The Quizard's Domain
    • Calm Pewter Games
    • Calm Pewter Discord: https://discord.com/invite/QHbbDuUCa7
    • Bluesky: https://bsky.app/profile/calmpewter.games
    • YouTube: https://www.youtube.com/@CalmPewterGames
    • Not Julian, but a huge influence: Sakurai's Game Dev Wisdom on YouTube

    Next week we'll be back to our conversations about randomness and chance. We have the first episode of a two-part conversation with Dan DiIorio (Luck Be A Landlord, Maze Mice) and Brian Long (Ballionaire). But for today, enjoy this conversation about people.

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    54 mins
  • Episode 3: Kev Chang and Eddie Cai pt. 2
    Sep 23 2025

    This epside is the second of an epic two part conversation with Eddie Cai and Kev Chang. Eddie is the lead designer at Pengonauts who released Star⭐Vaders earlier this year. Kev is the director of Box Dragon Studios in Sweden. Their game, As We Descend, went into Early Access at the end of May.

    You can find both games on Steam.

    A transcript of the episode is here: https://my.playful.work/probably-designed-eddie-cai-and-kev-chang-part-2/

    Pengonauts: https://pengonauts.com/

    Star⭐️Vaders: https://store.steampowered.com/app/2097570/StarVaders/

    Box Dragon: https://www.boxdragon.se/

    As We Descend: https://store.steampowered.com/app/1769830/As_We_Descend/

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    36 mins
  • Episode 2: Kev Chang and Eddie Cai pt. 1
    Sep 16 2025

    This epside is the first of a two part conversation with Eddie Cai and Kev Chang. Eddie is the lead designer at Pengonauts who released Star⭐Vaders earlier this year. Kev is the director of Box Dragon Studios in Sweden. Their game, As We Descend, went into Early Access at the end of May.

    You can find both games on Steam.

    A transcript of the episode is here: https://my.playful.work/probably-designed-eddie-cai-and-kev-chang/

    Pengonauts: https://pengonauts.com/

    Star⭐️Vaders: https://store.steampowered.com/app/2097570/StarVaders/

    Box Dragon: https://www.boxdragon.se/

    As We Descend: https://store.steampowered.com/app/1769830/As_We_Descend/

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    42 mins
  • Episode 1: Ezra Szanton
    Sep 9 2025

    Links from the episode:

    • Ezra's Itch Page - https://ezra-szanton.itch.io/
    • Mr Magpie's Harmless Card Game - https://giantlight.itch.io/mr-magpies-harmless-card-game
    • Fergus Ferguson's portfolio - https://fergusdraws.com/
    • Rebel Jester Studios - https://www.rebeljesterstudios.com/
    • Petricore - https://petricoregames.com/
    • Input / Output Randomness Article - https://ezraszanton.substack.com/p/output-randomness-game-designers
    • Isaac Shalev's Article - https://www.kindfortress.com/2018/10/03/design-patterns-random-loops/
    • UFO 50 (with Party House and Devilition inside) - https://store.steampowered.com/app/1147860/UFO_50/
    • Dorfromantik (Digital and Physical) - https://www.toukana.com/dorfromantik
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    50 mins