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Making Tracks With Bob Barnard

Making Tracks With Bob Barnard

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Summary

When not writing descriptions for episodes of the Oxley Bom MotoGP Podcast, I love to spend time on games. And I mean games in every format, from ancient boardgames to weird videogames and, of course, racing. It's not just about playing them, but also about appreciating the design behind them; the way every little aspect has been tweaked just so, in order to make it fun and meaningful.

So trust me when I say: making a game flow right is so, so much harder than you'd think.

Why am I telling you this? Because I need you to understand how horrifyingly titanic a task it would be if someone walked up to you and asked you to build a multimillion dollar racing track...that feels good. Yet that is exactly the task that our guest of today specializes in. Everyone, give a round of applause for Bob Barnard!

Funny fact: he made a track called Phillip Island.
(We miss it dearly!)

Anyway, we decided to give Bob a call and see if we could get him to tell us the juicy truths of track design. Luckily for us, he picked up - and here's the chat. Bob, it's been an honor!

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Want more? Visit our website or support us on Patreon. With big thanks as always to Brad Baloo from The Next Men and Gentleman's Dub Club for writing our theme song. Check out The Nextmen for more great music!

Oh, and a quick word in regards to sponsors:
If you’re interested in connecting with a really unique MotoGP audience — we’re working with Smash Brand Group out of Sydney to manage partnerships. Curious? Just head to smashbrandgroup.com.au and get in touch!

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