Episodes

  • Sound Off #113 - Cinema's Pivot, Paramount-Warner impacts on IP, & more!
    Mar 10 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we argue why cocktails outperform sports bars for modern social entertainment and follow the money across trade show turmoil, studio mega-deals, and cinema’s pivot. We map how consolidation, new tech, and fresh attractions change what wins on a Friday night.

    • cocktails driving higher-margin, faster-turn experiences
    • regional conflict stalling trade shows and investments
    • Paramount–Warner merger impacts on licensed IP and LBE
    • Six Flags divestment and REIT-led operating models
    • active entertainment shifting to gamified exergaming
    • cinema attendance declines vs IMAX premium growth
    • AI smart glasses risks and venue policy needs
    • social media rewards linking posts to spend
    • projection-mapped archery and premium shuffleboard
    • upcoming expo sessions and where to find us

    Subscribe and visit LBX Collective for more!

    Show More Show Less
    51 mins
  • The LBX Show #67 - Vibe Coding, Six Flags divestment, FEC Connect, and more!
    Mar 9 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we trace how AI-powered “vibe coding” turns ideas into working tools in only a few hours, then zoom out to the big moves shaping arcades, FECs, and branded kid spaces, from clawcade saturation to Sandbox VR’s pop-ups and Six Flags’ sell-offs. We close with precise marketing tactics that convert attention into bookings using conversion tracking, data signals, and mobile ID insights.

    • Amusement Expo timing, plans for floor interviews and post-show debrief
    • AAMA’s FEC Connect returns and how operators can apply for access
    • Vibe coding demo building a travel tracker with auth and database
    • Why AI lowers build cost and speeds up in-house problem solving
    • Kennywood’s hiring fair and using signature items to boost recruiting
    • Clawcade boom, limits of pure crane rooms, and boba-claw hybrids
    • Mixed-use FEC stacks, European competitive socializing trends
    • HelloPark’s digital refresh model for repeat under-12 visits
    • Hershey’s permanent LBE venue, pricing, and party-first repeat drivers
    • Sandbox VR “secret studio” pop-up and scaling strategy
    • Six Flags divestment and potential new operators
    • Regional M&A signals in Glow Golf and trampoline chains
    • AEI arcade teasers: Cyberpunk Chrome Rush, Resident Evil 2 Arcade testing
    • ROI playbook: conversion tracking, lookalikes, retargeting, mobile IDs

    Subscribe and visit LBX Collective for more!

    Show More Show Less
    1 hr and 5 mins
  • Sound Off #112 - Rave Bingo, Kiddleton Brand Takeover, XR Trends, & More!
    Mar 3 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we argue for commercial‑grade re-creations of classic arcade machines while unpacking how tariffs, hardware shortages, and shaky forecasts are reshaping costs, timelines, and expo show floors. From sportstainment pivots and mega‑FEC reinvestments to rave bingo, 3D‑printed redemption prizes, and Genda’s data engine, the through‑line is owning your mix with smarter design and better information.

    • why rugged retro recreations beat fragile home cabinets
    • tariff and shipping impacts on pricing, parts, and ETAs
    • RAM and hard drive shortages constraining PC‑based amusements
    • park realities at Six Flags versus Tomorrowland renewal in Tokyo
    • gen‑2 sports simulators balancing coaching and casual play
    • Cinergy, 810 Billiards, and Scene75 rebalancing F&B and attractions
    • IP‑driven venues versus Netflix House, and stadiumtainment growth
    • rave bingo as rotating nightlife anchor for repeat visits
    • custom merch via 3D printer farms to control supply and brand
    • XR trends: shorter runs, higher throughput, VR karting tests
    • brand shifts: Player One to Kiddleton and IAAPA’s MENA move
    • Genda’s digital transformation: CV heatmaps and ML‑guided ops
    • actionable takeaways on mix, inclusivity, and instrumentation


    Subscribe and visit LBX Collective for more!

    Show More Show Less
    1 hr and 18 mins
  • The LBX Show #66 - Flying Drone Laser Tag, Scene75 & The Light, & More!
    Mar 2 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we tour the future of location-based entertainment with London-led immersive design, a drone-chasing “laser tag” teaser, and pragmatic wins that help operators drive real revenue. Fresh arcade releases, big-footprint FEC moves, and a simple local SEO plan round out the show.

    • Amusement Expo update and LBX Show team on the floor
    • Little Lion’s arcade arena model and AI-driven NPCs
    • Drone pursuit combat experience blending theater and laser tag
    • Why London leads immersive theater and what that means for venues
    • Phantom Vanguard gameplay, cabinet design and price context
    • Atari Recharged cabinets using Pepper’s Ghost effect
    • Pinstripes’ conversion to 810 Billiards and branding lessons
    • Sandbox VR expansion and edutainment installs in Asia
    • Scene75’s mega-FEC strategy inside a mall footprint
    • Cinetainment at The Light with a full attraction mix
    • Center Parcs’ evolving competitive socializing hub
    • Local SEO tips and tricks
    • Website and booking basics that convert traffic

    Subscribe and visit LBX Collective for more!

    Show More Show Less
    56 mins
  • Virtual Arena #22 - Immersive Education
    Feb 24 2026

    In this special feature of Virtual Arena we look at the developments in the educational and technology (EduTech) sector, while attending Europe’s largest teaching and training convention, and see the deployment of the latest VR headsets and classroom applications proving the strength of XR in this sector.

    Subscribe and visit LBX Collective for more!

    Show More Show Less
    14 mins
  • Sound Off #111 - Transmedia IP in LBE & Amusement, Tradeshow Wars, and more!
    Feb 24 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we dig into why big-box esports keeps missing while tournament-led play thrives, then map a whirlwind of IP, tech, and trade show shifts reshaping location-based entertainment. From Disney pivots to Pokémon pinball and LED enclosures, we discuss what actually drives repeat visits and revenue.

    • tournament-led small-format esports sustaining repeat play versus large-format arenas
    • Disney leadership changes altering IP deployment
    • Topgolf leadership move and Dave & Buster’s investors “hold”
    • IP-based kid venues struggling with repeat visitation and age targeting
    • shared reality VR growth and the Vegas repeatability trap
    • LED versus projection in immersive enclosures, kinetic 3D LED trend
    • sportstainment mega-site blueprint for long dwell and mixed ages
    • Logan airport arcade proof of uptime
    • Warhammer flagship LBE, Sega transmedia, Mario and Pokémon momentum
    • trade show turf war in MENA and vendor consolidation pressure

    Subscribe and visit LBX Collective for more!

    Show More Show Less
    1 hr and 12 mins
  • The LBX Show #65 - Topgolf’s New CEO, Odyssey Manor, Arcade Updates, & more!
    Feb 23 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we discuss Amusement Expo momentum, immersive F&B bets in Vegas, a major leadership move at Topgolf, and a slate of arcades, kart tracks, and VR arenas opening, evolving, or closing. Adam Pratt shares new games that matter for barcades and FECs, and Chuck DeMonte lays out a practical marketing funnel to turn awareness into foot traffic.

    • Amusement Expo schedule and why education days matter
    • Odyssey Manor’s immersive cocktail design and repeat-visit hooks
    • Dave McKillips to Topgolf and what how a multi-attraction strategy could fix
    • Dartsee’s skills-first darts mode for progression and retention
    • VR franchise growth vs footprint, content cadence and claims
    • Pizza-arcade hybrids competing on value and redemption
    • Active-play FECs challenging classic all-in-one models
    • Andretti and K1 Speed’s karting-led event strategies
    • Japanese-style arcade fit for Torrance demographics
    • Perfect Pour Pabst Edition for bar venues
    • Stern’s Pokémon pinball as a cross-generation magnet
    • Simple marketing funnel: awareness to loyalty with clear metrics

    Visit LBXCollective.com and sign up to receive the Stinger Report, Entertainment Social Arena, and Virtual Arena newsletters.

    Subscribe and visit LBX Collective for more!

    Show More Show Less
    1 hr and 10 mins
  • Entertainment Social Arena #15 - Social Entertainment's Galloping Growth
    Feb 19 2026

    The evolving landscape of social entertainment is significantly reshaping the amusement industry, as evidenced by EAG 2026 in London, where a record number of exhibitors showcased products blending amusement with immersive social experiences. Key trends include the integration of competitive socializing venues with traditional amusement offerings, exemplified by innovations from SEGA Amusement International, GameVolt, and newcomers like Battleup and TRIOTECH. The event highlighted a surge in gamified activities such as mini golf, shuffleboard, shooting galleries, and AR-based games, reflecting a shift towards highly social, shareable experiences. Additionally, the rise of frictionless payment systems and service robots signals technological advancements supporting this trend. The industry’s recognition of social entertainment as a crucial growth area is further emphasized by upcoming US trade discussions, including a keynote on “Social Entertainment: Amusements Competitive Edge” at AEI 2026. This convergence signifies a strategic move for investor focus, as traditional amusement operators increasingly embrace social-driven revenue streams amid a competitive global market.

    Subscribe and visit LBX Collective for more!

    Show More Show Less
    17 mins