IndieSider #57: Open Sorcery by Abigail Corfman cover art

IndieSider #57: Open Sorcery by Abigail Corfman

IndieSider #57: Open Sorcery by Abigail Corfman

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Open Sorcery is a cyberpunk hypertext adventure. You play as BEL/S, a fire elemental who has been bound by C++ code to serve as a firewall. Your job is to scan the local environment and detect any other elementals or poltergeists who could be interfering with your creators or neighbors. As you identify their material and motive, you will learn more about the world around you and gain sentience — possibly posing a threat yourself. In this episode of IndieSider, I chat with Abigail Corfman about her first published game. We talk about how she used Javascript to expand the Twine game engine used in Open Sorcery; how the game evolved from open source to mobile to Steam, and the code bases she merged to make it happen; why hypertext is a natural evolution of text-parser adventure games; the difference in exhibiting at GaymerX East vs. PAX East; why Abigail’s games, despite having dark qualities, focus on emotional connection and gentleness; the emotions she was experiencing that led her to create both this game and her webcomic, A Moment of Peace; and what we can expect from the game’s sequel, Open Sorcery: Sea++. Watch the video above, or download the audio edition below or from Apple Podcasts, YouTube Music, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. A complete transcript is provided after the shownotes. Links mentioned in this episode: Abigail Corfman on TwitterOpen Sorcery SteamiOSAndroid
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