Ian Oliver Interview - Cocktail Mode: Retro Games, Cocktails and Banter - S03E02 cover art

Ian Oliver Interview - Cocktail Mode: Retro Games, Cocktails and Banter - S03E02

Ian Oliver Interview - Cocktail Mode: Retro Games, Cocktails and Banter - S03E02

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This week on the Cocktail Mode podcast, Andy and Dave are warping back to the golden age of 8-bit vector graphics to sit down with a true legend: Ian Oliver, the coding mastermind behind iconic games from the era including 3D Starstrike and Carrier Command!

We chat about how Ian and the Realtime Games team managed to squeeze lightning-fast, wireframe 3D out of the ZX Spectrum, effectively bringing the Star Wars arcade experience into our living rooms. There’s insight into the high-stakes pressure of 1980s software development, and the legacy of a game catalogue that proved the "speccy" could handle the third dimension with style.

As usual, we’ve also selected a cocktail each to match the theme of the episode.

Tune in for a break-neck journey through the ̶t̷r̷e̷n̷c̷h̷e̷s̷ equatorial duct of the ̶D̷e̷a̷t̷h̷ ̷S̷t̷a̷r̷ a hollowed-out moon!... or at least the closest thing that 1984 (and fear of litigation) could offer!

Andy’s Cocktail

Dave’s Cocktail

Spectaculator

Diffords Guide

#3DStarstrike #ZXSpectrum #RetroGaming #CocktailMode #IanOliver #RealtimeGames #VectorGraphics #80sGaming

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