VictoryXR: Immersive and Imaginative
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About this listen
"I thought, this is a good way to motivate and inspire students to learn," explains VictoryXR Co-Founder and CEO Steve Grubbs.
He's recalling both his first VR experience--and the genesis of his Iowa-based educational technology company, founded in 2016.
VictoryXR, now used by educators in more than 30 countries, is transforming education through virtual reality, augmented reality, and artificial intelligence.
In real-world-based immersive settings, students become interactive, rather than passive, participants: encouraged to explore, be curious and create content.
Applications are available for learners of all ages, from kindergarten to postgraduate and technical/career training.
Hands-on and virtual
Among VictoryXR's applications is the VXRLabs platform, which is free to download. Simulations on VXRLabs include an interactive field trip to Egypt, a virtual biology lab and a "create space" for students to input their own content.
There are also more than 140 fully-immersive field trips on the "Victory XR: Global Traveler" app, which takes students all over the world.
Without ruining the fun, let's just say that these approach travel destinations from some highly imaginative perspectives, while teaching.
"Because you're immersed, students retain dramatically more information," Steve explains.
AI for all learners
One of VictoryXR's newest offerings is HOLOTUTOR: an AI student tutor, available, 24/7, that can tutor students in virtually any subject. (It's also free to download.)
Steve talked about his background, shared the story of creating VictoryXR and offered a closer look at some of the ways his company continues to transform the ways we learn--and teach.