Here's what Goodberry says about challenges in D&D
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About this listen
Isn't it weird how a D&D player can cast the Goodberry spell and decide for the entire group that foraging and rations will not be a feature of this campaign? Or how about an adventurer with the Lucky feat deciding that failure isn't interesting? These are in-game features designed to address out-of-game player preferences, and they're super weird, and that's what this episode is about.
Watch the video version here: https://youtu.be/0fyLpRIfJDo
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▼▼ SOURCES MENTIONED ▼▼
1. Montola's Invisible Rules of Roleplaying (exogenous, endogenous, diegesis) https://www.researchgate.net/publication/273946812_The_Invisible_Rules_of_Role-Playing_The_Social_Framework_of_Role-Playing_Process
2. The Grasshopper, Bernard Suits (constitutive rules, technique rules, etc) https://books.google.com.au/books/about/The_Grasshopper_Third_Edition.html?id=K3ARAwAAQBAJ&source=kp_book_description&redir_esc=y
3. TBA, Sidney's paper about coherence in games...
4. Blades in the Dark TTRPG https://bladesinthedark.com/