Episodes

  • Season 2 Trailer
    Sep 19 2025

    The Glacier Road Podcast has officially announced the launch of its second season, marking a strategic pivot toward comprehensive coverage of Glacier Road. The announcement signals a major expansion of the show's editorial direction, positioning it as a premier destination for gaming industry insights and behind-the-scenes content.


    Show More Show Less
    4 mins
  • Game Development and Studio Operations Roles
    Jun 19 2025

    The episode outline various job descriptions within a game development studio, focusing on roles essential for creating immersive and high-quality gaming experiences. These positions encompass a wide range of expertise, including animation programming and artistry, specializing in areas like procedural motion, character performances, and combat. Also highlighted are roles in game engine development, mission and open-world design, and technical art for materials and tools, all crucial for the game's visual and interactive elements. Furthermore, the episode detail positions in motion capture production and leadership, integral for realistic character movement, alongside gameplay engineering roles that build core mechanics. Finally, support functions like HR and Workplace Services are also mentioned, ensuring the studio's operational efficiency.

    Show More Show Less
    15 mins
  • Glacier Road Senior Generalist Artist Job Description
    May 28 2025

    This episode outlines the requirements and expectations for a Senior Generalist Artist position at Glacier Road, a game development company specializing in visually stunning open-world environments. The role demands an artist proficient in both 2D and 3D pipelines with experience in creating assets for environments, props, and characters, and the ability to collaborate across teams to ensure artistic integrity and technical needs are met. Candidates should possess at least five years of game development experience, a strong portfolio demonstrating versatility, and proficiency in standard art tools and real-time engines, with a deep understanding of game development constraints and a passion for video games.


    Show More Show Less
    5 mins
  • The Island
    May 26 2025

    The episode introduces "The Island," an interactive fiction game created by chadtait using Twine. It is described as a survival adventure where players navigate a dangerous island, facing challenges and uncovering secrets. The game offers engaging gameplay and a chance to experience an adrenaline-pumping escape, leaving players to wonder if they will conquer the island or succumb to its dangers. Further details indicate it is a recently updated HTML5 game released on the Twine platform, categorized under the "island" tag.

    Show More Show Less
    4 mins
  • Chad Tait Professional Profile
    May 26 2025

    It highlights his role as a Co-Founder of Glacier Road and game director, showcasing his experience in creating immersive and engaging games with a background in history that informs his storytelling. The profile lists his skills, experience, and projects, including his current work on "Heart of the Dawn: Inferno," and also details his education, patents, and interests.

    Show More Show Less
    13 mins
  • Glacier Road Job Roles and Requirements
    May 26 2025

    It details the responsibilities, qualifications, and required skills for positions such as Game Systems Engineer, different types of Animators (Facial, Performance Production, Technical), and Graphics Programmers. Additionally, the episode includes extensive lists of various other open positions across multiple departments and locations, offering a broad overview of the types of roles available in the industry.

    Show More Show Less
    14 mins
  • Glacier Road Engine and Toolset Overview.
    May 25 2025

    The episode details the capabilities of the Glacier Road game engine, specifically highlighting its advanced rendering, animation, physics, AI, and audio systems. It emphasizes the engine's sophisticated features for realistic facial animation, incorporating motion capture, blend shapes, and facial rigging. The text also outlines various software and proprietary tools utilized for aspects like character rigging, level design, asset management, and performance optimization, ultimately emphasizing the engine's continuous evolution and robust toolset for game development.

    Show More Show Less
    15 mins
  • Glacier Road Animation Content Developer and Related Roles
    May 25 2025

    The episode outlines various job roles within the game development industry, primarily focusing on animation, programming, art, and technical positions. They detail the responsibilities, qualifications, and desired skills for roles ranging from Animation Content Developer to Senior Engine Programmer and various artist positions. Additionally, the episode provides a glimpse into the structure of development teams and highlights the importance of collaboration, communication, and technical expertise within this field.


    Show More Show Less
    10 mins