Games for Everyone with Derek Chung of Nomnivore | What's Kraken Interview cover art

Games for Everyone with Derek Chung of Nomnivore | What's Kraken Interview

Games for Everyone with Derek Chung of Nomnivore | What's Kraken Interview

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In this episode of What’s Kraken, Jo sits down with Derek Chung from Nomnivore Games to talk accessibility, inclusivity, and why fun should always come first in game design. From the origins of the “Nomnivore” name to building games that double as therapeutic tools, Derek shares how titles like Emberwind, Snack Attack, and Nomaventure are breaking barriers and bringing players of all ages and abilities to the table.

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🔑 Key Moments
  • Origin story – How late-night MMO raids (and snacks) inspired Nomnivore.
  • Design philosophy – Accessibility isn’t an afterthought; it’s the foundation.
  • Games as therapy – Why Derek says “therapeutic,” not “therapy.”
  • Catalog highlights – From Snack Attack to Emberwind, modular games for every player.
  • Advice to his younger self“Get more sleep now — you won’t later.”
  • Why it matters – Games as community builders: no kid eats lunch alone.


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