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GROGPOD Roguelike Podcast

GROGPOD Roguelike Podcast

By: Scott V. Burger
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About this listen

The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far. Science Fiction
Episodes
  • Omegabowl 3: The 2025 Roguelike Playoffs
    Dec 17 2025
    Season 3 concludes with some of the heaveist hitter games we’ve ever covered for the podcast! From titans of tradtitional roguelikes like Path of Achra and Caves of Qud, to titans of real-time explosiveness like Noita and Hades, this is sure to be an Omegabowl for the ages. We have a great array of listener letters, co-host bickering, and wacky coin flips to make sure everyone is as equally mad as possible. So fire up those spacetime vortices and pray you don’t run out of footsteps before reaching Room 46 of the end of year recap tournament! Our finalists include: Blue Prince Caves of Qud Deadzone: Rogue Elden Ring Nightreign Hades Halls of Torment Hero’s Hour Noita Path of Achra Rift Wizard Spiritfall The King is Watching There can be only ONE to hoist the Trophy of Yendor! ! The full tournament bracket with spoiled results can be found here Custom RSS Apple Podcasts Spotify YouTube Music Transcript 0:50 - Intro 3:04 - Tournament plan, categories, and games 10:02 - Wildcard 1: Halls of Torment vs Rift Wizard 20:21 - Wildcard 2: Elden Ring Nightreign vs Hero’s Hour 33:44 - Wildcard 3: Spiritfall vs Deadzone: Rogue 46:14 - Wildcard 4: The King is Watching vs Path of Achra 53:10 - Division 1: Caves of Qud vs ??? 1:02:58 - Division 2: Blue Prince vs ??? 1:13:19 - Division 3: Hades vs ??? 1:15:50 - Division 4: Noita vs ??? 1:21:36 - Semi-finals 1 1:28:58 - Semi-finals 2 1:39:08 - Grand finals 1:59:56 - Show wind down Next episode: Roguelike developer interviews from PAX West 2025! Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: John Williams - Wide Reciever Outro music: Craig Hamilton - Onward (Kitfox recording)
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  • Halls of Torment
    Dec 3 2025
    The agony and terror of season 3 of the podcast comes to a close with the Survivor-like, Diablo-lite game Halls of Torment! Hear the demonic horns and twisted drums that lay down the epic background music, feast your eyes on the gorgeous low poly, highly pixelated 90’s inspired spritework! Collect those soul stones, find the artifacts and items from the demonic lord’s hallowed halls and see firsthand the horrors of greed! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:29 - Game stats 3:07 - One sentence description 06:48 - Comparison to Vampire Survivors 10:05 - Difficulty progression & enemy density 15:42 - Character classes & abilities overview 22:18 - Quest system & progression mechanics 29:03 - Item system & build variety 35:47 - Boss fights & challenge mechanics 42:31 - Movement mechanics & gameplay strategy 49:15 - Accessibility & difficulty options debate 55:58 - Art style praise & technical performance 1:02:44 - Endgame content & replayability 1:27:24 - Rankings & final thoughts 1:36:39 - Similar games & show wind-down Next episode: Omegabowl 3 Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Cyrus Chestnut - Precious Lord Outro music: Halls of Torment OST - Chambers of Dissonance
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  • Diablo (with Robert Lippens)
    Nov 19 2025
    Stay a while and listen! The sanctity of this podcast has been fouled as we turn back the clock to cover the 1997 groundbreaking procedural action RPG: Diablo. From humble origins as an Angband clone, to global standardbearer for game design polish, this titan of the horror genre greets us with a few haunting guitar chords and a cathedral of the damned. Join our descent into terror as we encounter vegetable hating butchers, skeleton kings, multiplayer friends running ahead and leaving us behind, sultry winged demons, poorly-aged game mechanics, and many more devlish delights! Perhaps there you will find answers. Or perhaps, salvation! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 2:35 - Game stats 5:44 - One sentence description 07:17 - Original turn-based design & real-time conversion 10:04 - Berlin interpretation & roguelike elements debate 19:48 - Character classes overview (Warrior, Rogue, Sorcerer) 29:35 - Town mechanics & NPC interactions 39:21 - Dungeon structure & difficulty progression 49:08 - Loot system & item identification mechanics 58:54 - Combat feel & clicking gameplay 1:08:40 - Multiplayer experience 1:18:27 - Soundtrack praise & atmosphere creation 1:28:13 - Hellfire expansion & cut content discussion 1:38:32 - Rankings & final thoughts 1:52:02 - Similar games & show wind-down Next episode: Halls of Torment Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Nat Adderley Jr. - Old Devil Moon Outro music: Diablo OST - Tristram
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