Disco Elysium. How to make Game of the Year and lose it all cover art

Disco Elysium. How to make Game of the Year and lose it all

Disco Elysium. How to make Game of the Year and lose it all

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Disco Elysium may not have the flashiest graphics or the most explosive action, but it’s a game that stays with you - the kind you can’t stop thinking about long after the credits roll. Behind its unforgettable world lies a real-life story just as gripping as the game itself. From the humble beginnings of ZA/UM, through years of creative struggle, to a surprise global success - and then to a tangled web of conflicts, lawsuits, and sudden departures. In this episode, we dive into how Disco Elysium was made, the challenges its creators faced, and the question that still haunts fans: will we ever see a true sequel?


00:00 Hi there!

02:48 History of the game's creation

18:01 After the incredible success

28:57 Interviews

42:46 A sequel to the game

44:54 Conclusion


The episode used quotes from the videos from YouTube channels: People Make Games, Tallinna Raamatukogud.


Author: Rival Abdrakhmanov

Cover: Katya Pavlova

Jingle: Ildar Fattakhov

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