Dev Game Club cover art

Dev Game Club

Dev Game Club

By: Brett Douville and Tim Longo
Listen for free

About this listen

Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along! Science Fiction
Episodes
  • Discord Game Club Ep. 14
    Dec 24 2025

    We are off for the next few weeks, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview RobotSpacer, who talks about his streaming, his hobby game development, and other topics.

    Twitch: timlongojr and twinsunscorp
    Discord
    DevGameClub@gmail.com

    Show More Show Less
    1 hr and 14 mins
  • Discord Game Club Ep. 13
    Dec 17 2025

    We are off for the next few weeks, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Brad Smith, who talks about his independent developer life, art, punk, and skateboarding, among other topics.

    Twitch: timlongojr and twinsunscorp
    Discord
    DevGameClub@gmail.com

    Show More Show Less
    1 hr and 25 mins
  • DGC Ep 454: Portal Bonus Interview with Kim Swift
    Dec 10 2025

    Welcome to Dev Game Club, where this week we revisit our series on Portal with another bonus interview with Kim Swift. We get a look at the game from which it came before hearing about the development proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

    Podcast breakdown:
    1:23 Interview
    1:03:02 Break
    1:03:25 Outro

    Issues covered: Kim's history, deciding where to go to college, learning to program, working with a team over multiple years, pitching each other, mixing interests, learning to work together, figuring out collaboration, the student showcase, showing to Valve, a sudden audience of twenty, walking away with a job offer, taking away only the ideas, showing at the IGF while building the new game, acquiring in Valve, a six month tech demo, borrowing the art direction, a useful constraint, extending six months more, the everyday feeling and being able to have fun, getting another year to go in the bundle, adding the behind the scenes stuff, the writing and level-building process, evaluating player progression and feeling, post-processing and robotizing your voice actress, mapping out the levels in little triples, responding to the player, a master class in tutorialization, iteration through playtesting, celebrating just shipping... and then, testing the games, focusing on your own stuff, always learning, going back to the roots, brand management, getting to do lots of new things, a game that reflected its own making, games being hard enough to make, feeling the joy, a great constraint, growing the world-building, no macro plan, how games reflect their making, explaining SKUs.

    Games, people, and influences mentioned or discussed: Narbacular Drop, DigiPen, Valve, Gabe Newell, Erik Wolpaw, Left 4 Dead, Airtight Games, Quantum Conundrum, Amazon Games, EA Motive, Google Stadia, XBOX, NEAR Studios, Game Boy Advance, Super Nintendo, Tim Schafer, EverQuest, Jeep Barnett, Garrett Rickey, Dave Kircher, Lost Vikings, Robin Walker, Team Fortress 2, Crystal Dynamics, Realm Lovejoy, Human Head, Prey, Half-Life (series), Randy Lundeen, Chet Faliszek, John Guthrie, The Orange Box, Heather Cerlan, Hawthorn, Pikmin, Outer Wilds, Calamity Nolan, Final Fantasy IX, Kirk Hamilton, Aaron Evers, Mark Garcia.

    Next time:
    More Pikmin?

    Twitch: timlongojr and twinsunscorp
    YouTube
    Discord
    DevGameClub@gmail.com

    Show More Show Less
    1 hr and 16 mins
No reviews yet
In the spirit of reconciliation, Audible acknowledges the Traditional Custodians of country throughout Australia and their connections to land, sea and community. We pay our respect to their elders past and present and extend that respect to all Aboriginal and Torres Strait Islander peoples today.