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Dense Pixels - Video Game News and Reviews

Dense Pixels - Video Game News and Reviews

By: TNP Studios
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Level up your gaming knowledge with Dense Pixels, the ultimate podcast for video game news, reviews, and industry insights. We cover everything from AAA blockbusters to indie gems, breaking down the latest game releases, industry trends, and must-play titles. With witty commentary, deep dives into gaming culture, and discussions on consoles, PC gaming, and next-gen technology, we keep you in the loop on everything happening in the gaming world. Whether you're into RPGs, FPS, esports, or retro classics, this is your go-to source for all things gaming. Subscribe now and stay ahead in the game!









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Episodes
  • Nintendo Partner Direct, Switch Price Increase, Summerslam, and Much More!
    Aug 5 2025
    Brad reviews two more of Digital Eclipse’s standout “docu-games” with in-depth impressions of Atari 50 and Llamasoft: The Jeff Minter Story, highlighting how these playable documentaries preserve game history in fresh, innovative ways. Carrie is deep into the Shin Megami Tensei multiverse, giving updates on her time with Shin Megami Tensei V: Vengeance and Raidou Kuzunoha Remastered. We break down the biggest announcements from the latest Nintendo Partner Direct, including reveals for Monster Hunter Stories 3 and Octopath Traveler 0. In baffling hardware news, US tariffs have triggered a bizarre price increase on the original Nintendo Switch. We explain why this move was both predictable and unnecessary. Microsoft has become the top-selling third-party publisher on PlayStation, reinforcing the growing belief that console exclusivity may be fading into irrelevance. Meanwhile, Tencent may soon owe Sony big, as their game Light of Motiram is facing backlash for being a blatant clone of Horizon Zero Dawn. Finally, we talk about the Summerslam main event and why WWE seems determined to push away a portion of its core fanbase.
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    1 hr and 42 mins
  • Donkey Kong Bananza, Video Game Censorship, Splitgate 2, and Much More!
    Jul 29 2025
    We’re still deep into Donkey Kong Bananza! Brad has already rolled credits, while Micah shares his early impressions of what could be the best game of 2025. The controversy surrounding the censorship of adult video games has now extended to Itch.io, where limited moderation resources have forced even broader content removals. Even worse, the backlash has led to journalistic censorship at Vice Media. We dive into a larger conversation about the dangers of censorship and the ongoing collapse of corporate-owned media as a credible news source. In a staggering case of self-sabotage, 1049 Games has effectively unreleased Splitgate 2, citing waning player interest and mismanagement. We unpack what went wrong. Microsoft appears to have walked back its decision to price The Outer Wilds 2 at $80, possibly due to underwhelming pre-order numbers. We explore what this reversal means for future AAA pricing strategies. We close with a candid discussion on the death of Hulk Hogan and our unfiltered thoughts on his legacy—both inside and outside the wrestling ring.
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    1 hr and 32 mins
  • Donkey Kong Bananza Impressions, Video Game Censorship on Steam, and Much More!
    Jul 22 2025
    We’re going absolutely bananas over Donkey Kong Bananza! We kick things off by gushing over Nintendo’s latest generational game and why we can't put it down. Valve has begun removing certain adult games from the Steam marketplace due to pressure from payment processors. We discuss how this sets a dangerous precedent for video game censorship and why it’s a slippery slope that players and creators alike should be watching closely. Ubisoft is back in the headlines for all the wrong reasons as Charlie Guillemot—yes, the CEO’s son—is appointed to lead their new Tencent-backed subsidiary. Generative AI continues its concerning rise in game development. Steam is reporting an 800% year-over-year increase in games disclosing GenAI usage. We also highlight the tragic irony of recently laid-off King developers who unknowingly trained the very tools that replaced them. In this week’s Post Office, what games do we wish we could delete from existence?
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    1 hr and 22 mins
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