Episodes

  • The Toymaker's Regret: Part I
    Dec 26 2025

    Snow falls softly on a town dressed for the holidays, where lanternlight glows warm, hearths stay lit, and peace feels almost too easy to find.

    When people begin to quietly disappear—without fear, without struggle, without alarm. The party is drawn into a mystery that refuses to call itself one. Homes remain warm. Bread stays in the oven. Chairs sit empty, waiting for someone who may never return.

    As comforting traditions give way to subtle wrongness, the party follows whispers, rumors, and unfinished routines toward something the town insists is kind… even as it feels increasingly impossible.

    Part I ends at the threshold of a place that shouldn’t exist. Where warmth lingers, music waits, and every visitor is promised one simple truth:

    Everyone has a purpose.

    Part II continues next week.

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    1 hr and 47 mins
  • Crit Happens Presents: U.N.I.T. "The Search for the Source"
    Dec 19 2025

    Follow the team after their fall through the red rift into an unfamiliar zone of cracked black stone and pulsing light. Their Codices activate on their own, warning of unstable readings and a nearby breach source. The squad follows a narrow path toward a circular chamber where the air is silent, the ground vibrates, and the zone begins to react to their presence.

    As they descend into the Spiral Chamber, the stone echoes, the light shifts, and the environment responds to every movement. Lines of purple energy guide them inward while the pressure of the zone grows with each step. At the center, something waits. The episode builds tension through travel, observation, and rising instability, ending as the team reaches the heart of the chamber and prepares for whatever comes next.

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    1 hr and 41 mins
  • Crit Happens: U.N.I.T. Deployed
    Dec 12 2025

    The Universal Neomagic Isolation Team, U.N.I.T., deploys into the Echofields after violent wild magic spikes wipe out a full Syndicate scout crew. The landscape loops. Memories slip. Spellcasting fractures into unstable variants. U.N.I.T. navigates the shifting ground while hostile spell-spawned entities stalk the wastes. Every surge grows stronger, and every reading points to something building beneath the surface.

    As the squad pushes deeper, their stabilizers struggle to hold. Temporal echoes overlap. Identities blur at the edges. The mission shifts from reconnaissance to containment as the team realizes the surges are converging on a single unseen source. The episode ends on a rising harmonic pulse that sweeps across the wastes, drowning out comms and shaking the entire region, leaving U.N.I.T. bracing for whatever comes next.


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    1 hr and 48 mins
  • Crit Happens: The Lost Mission (Fear the Dark)
    Nov 22 2025

    Crit Happens: The Lost Missions — Episode 2: Fear the Dark

    The second simulation pushes deeper into the Syndicate’s forbidden archives. Labeled Operation: Fear the Dark, this test scenario was pulled from an incomplete mission file—no author, no coordinates, no memory tags. The Overseers want to know why.

    Agents awaken in total darkness, surrounded by sound that moves like a living thing. Their task: reestablish a forgotten Syndicate outpost buried beneath the Ashen Belt, where the torches never stay lit and the walls breathe like lungs. Something old still hunts down here, something that remembers light—and hates it.

    As the simulation unravels, the agents begin to question whether this is a test… or an echo of an operation that actually happened.

    Every shadow moves. Every whisper knows your name.
    Welcome back to The Lost Missions.


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    1 hr and 31 mins
  • Nat 20 & Unwind: Signatories
    Nov 14 2025

    The group sits down after the Pyreheart summit to breathe. They talk through the tension in the hall. They walk back through the key choices that shaped the Accord. Each player breaks down their own moments. They unpack the fallout and where the story heads next. The table cools off, laughs a little, and resets after a heavy session.


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    15 mins
  • The Pyreheart Accord Part III: Signatories
    Nov 14 2025

    The party reaches Pyreheart Stronghold for the long-awaited Accord. Dominion leaders and the Hollow Host gather under tense silence. Old grudges surface. Strange omens stir beneath the mountain. The ceremony begins, but nothing in Pyreheart stays peaceful for long. Choices are made in fire and ash. The fate of the Accord takes a sharp turn, and the summit ends with consequences that echo far beyond the hall.

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    2 hrs and 35 mins
  • Nat 20 & Unwind: Vault of the Black Star
    Nov 7 2025

    Nat 20 & Unwind — Vault of the Black Star (The Lost Missions Debrief)

    The first simulation is complete. The team emerges from the Vault of the Black Star — shaken, half-intact, and missing more than a few memories. In this debrief, the cast steps out of the Syndicate’s simulation to unpack what just happened.

    We break down how the mission played out, what went wrong in the Still Cold, and which mechanics tested the limits of sanity. From corrupted memory checks to zero-gravity combat, this Unwind episode explores how Vault of the Black Star blurred the line between player and experiment.

    Expect laughter, theorycrafting, and post-mission confessions as the crew compares notes on The Archivist Below and what the simulation might be trying to teach them.


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    Nat 20 & Unwind is an after-session production of the Scalebound Syndicate. By scale and secret, we endure.

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    16 mins
  • Crit Happens: The Lost Missions (Vault of the Black Star)
    Nov 7 2025

    Crit Happens: The Lost Missions — Episode 1: Vault of the Black Star

    Welcome to The Lost Missions — a classified simulation within the Syndicate archives. Agents volunteer for these experimental reruns, testing old contracts and discarded session blueprints buried deep in the Oathbinder’s Ledger.

    The first reconstruction, Vault of the Black Star, drops the team into the frozen abyss of the Still Cold. Their mission: recover a crystalline key fragment from a long-sealed prison once used to contain The Archivist Below, an entity that devours memory and identity.

    But this isn’t a real deployment — or so the Overseers claim. Each simulation rewinds fragments of past missions to test new tactics, altered outcomes, and impossible odds. Every variable is recorded. Every death analyzed. Every success erased.

    The question is no longer if they survive, but what the simulation remembers when it’s over.


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    2 hrs and 39 mins