
Breakfast, Blood & Bad Decisions
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About this listen
Our heroes wake up in a weird little hamlet, confused, disoriented, and some probably hungover—but hey, that’s character development.
They’re immediately dragged to the gate of a cursed manor. Because when you wake up in a strange town, obviously, you go straight to the place most likely to kill you. There, they’re shown a bunch of magical seals shaped in various representations of people, creatures, and crazy individuals—because nothing says “side quest” like a cryptic scavenger hunt across a cursed countryside.
Their first stop? A church that claims to be “The Light.” Which is rich, considering their main vibe is more tax fraud and low-key cult.
What follows is part mystery, part existential crisis, and 100% bad decision-making.
🔑 Locked doors. 🔥 Moral ambiguity. 🛐 Religious trauma with a side of exposition. ☠️ Embrace the mystery. 🕯️ Begin The Road Home.
Your descent starts here.