Behind the Screen goes beyond the table—into the minds, missions, and mindsets driving today’s creative culture.
In this episode, Tommy sits down with Vince Kaufman—the voice of Black Project Gaming, published game designer, and Arc Dream Publishing contributor—to talk about what makes Delta Green unlike anything else in tabletop roleplaying. From the psychological tension that defines the game to the creative demands of running Impossible Landscapes, Vince shares what it takes to tell stories that cut deep, unsettle players, and still leave room for hope.
🔍 In This Episode:
- What makes Delta Green different from traditional fantasy RPGs like D&D
- How real life can inform our play and enhance the experience
- The craft of building dread, immersion, and agency in horror storytelling
- Handler insights on Impossible Landscapes and lessons learned from running it
🧭 Behind the Mic:
This conversation dives into the dark corners of creative storytelling—where horror meets humanity, and the story always costs something. At Frontline Fiction Studios, we explore how game design and roleplay become tools for connection, catharsis, and courage.
💬 Join the Conversation:
Discord: https://discord.gg/GDQ9hSbabZ
Black Project Gaming: https://blackprojectgaming.com/
Mayday Roleplay: https://maydayroleplay.com/
📢 Credit
Music: Abstract Bass Pursuit by QubeSounds on Pixabay, used under Pixabay’s Content License
Edited in Reaper by Jack Kolberg-Edelbrock