Around the Hearth cover art

Around the Hearth

Around the Hearth

By: Open Hearth Gaming Community
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About this listen

Around the Hearth features discussion on a wide range of topics relevant to tabletop roleplaying games (TTRPGs) featuring members of the Open Hearth Gaming Community. We talk games, gameplay, design, and the games being played at the Open Hearth Gaming Calendar. Our online games are free and open to all! If you'd like to join the fun, visit openhearthgaming.com for more information.© 2026 Open Hearth Gaming Community
Episodes
  • Talking Adapting Modules
    Feb 17 2026

    Since almost the beginning, game publishers have supplemented games with pre-generated dungeons, scenarios, and campaigns. Some of these have becomes touchstones among players: Isle of Dread, The Enemy Within, Masks of Nyarlathotep, and beyond. But sometimes you don't want to run that system; would like to swap the scenario over to another genre or setting, or don't want to commit to a two-year campaign outline. Rich Rogers- veteran of many Star Wars adaptations and beyond- and Lowell Francis talk about some tactics for adapting these stories and along with questions, comments, and input from community members. This is part of our Open Hearth series of community RPG talks.

    Against the Dark Conspiracy
    Auspicious Beginnings
    Strangers in Prax
    Fear of a Black Dragon

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

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    1 hr and 8 mins
  • Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 4 Apocalypse World
    Feb 10 2026

    In our fourth episode of Roll for Mutation, we look at one of the most important post-apocalyptic games, Apocalypse World. We consider both the impact of PbtA and the depiction of "the Apocalypse" in AW-- and how it differs from other contemporary games. Hosts Lowell Francis and Marc Majcher cover the short but rich history of AW and its long tail. We talk about what Apocalypse World is, where it fits in gaming history, our experiences playing it, and our general thoughts about the game.

    References
    Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions
    Designers & Dragons Volume 4 The 2000s
    Apocalypse World: Burned Over is kinder and much angrier
    The Daily Apocalypse
    +1 Forward: A Podcast Powered by the Apocalypse
    Apocalypse World Burned Over Kickstarter
    Rascal Interview with Macolm Craig

    For other shows like this, check out Roll for Origin: Supers TTRPG History.

    Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and LARPs inspired by the works of Philip K. Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/.

    Lowell Francis is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

    You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Music: Here Comes the Night Karl Casey @White Bat Audio

    00:00 Introduction: Apocalypse World
    03:30 What It Is
    13:26 Publication/Gaming History
    25:19 Media Context/Influences
    32:23 General Thoughts

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    55 mins
  • Talking RPG Cities
    Feb 3 2026

    What makes a good city in a role-playing game? People, places, factions, rumors? We're going to be talking about that and bringing together your insights. This community discussion ranges widely but includes: tools for building cities, techniques for making cities feel alive, mapping, citybook resources, and more. While we don't follow my outline, you can see my planning doc here.


    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Show More Show Less
    1 hr and 8 mins
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