171: In Defense of the Locked Door cover art

171: In Defense of the Locked Door

171: In Defense of the Locked Door

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I'm pondering a classic D&D moment: the dreaded locked door and the failed lock pick. Does it kill the adventure, or does it actually make things more interesting? I share my thoughts on why I think it's the latter, and throw the question out to you all – what do you think happens when your party hits an unyielding lock?


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