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Foundling begins the journey of Rossamund, a boy with a girl's name, who is just about to begin a dangerous life in the service of the Emperor. What starts as a simple journey is threatened by encounters with monsters - and people, who may be worse. Learning who to trust and who to fear is neither easy nor without its perils, and Rossamund must choose his path carefully.
The world is falling to the burning shadow of the Possessed and only the power of a battle mage can save it. But the ancient bond with dragonkind is failing. Of those that answer a summoning too many are black. Black dragons are the enemy of humankind. Black dragons are mad. Falco Dante is a weakling in a world of warriors, but worse than this, he is the son of a madman. Driven by grief, Falco makes a decision that will drive him to the brink of despair. As he tries to come to terms with his actions Falco follows his friends to the Academy of War.
Seamus is facing life in prison without parole. While doing his time, he's given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown - Alpha World. All he has to do is sign away his legal rights and sign an NDA.
Ever since she was a tiny child, Sabriel has lived outside the walls of the Old Kingdom, away from the random power of Free Magic, and away from the Dead who won't stay dead. But now her father, the Mage Abhorsen, is missing, and to find him Sabriel must cross back into that world.
Stephanie's uncle Gordon is a writer of horror fiction. But when he dies and leaves her his estate, Stephanie learns that, while he may have written horror, it certainly wasn't fiction. Pursued by evil forces intent on recovering a mysterious key, Stephanie finds help from an unusual source, the wisecracking skeleton of a dead wizard.
Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.
Foundling begins the journey of Rossamund, a boy with a girl's name, who is just about to begin a dangerous life in the service of the Emperor. What starts as a simple journey is threatened by encounters with monsters - and people, who may be worse. Learning who to trust and who to fear is neither easy nor without its perils, and Rossamund must choose his path carefully.
The world is falling to the burning shadow of the Possessed and only the power of a battle mage can save it. But the ancient bond with dragonkind is failing. Of those that answer a summoning too many are black. Black dragons are the enemy of humankind. Black dragons are mad. Falco Dante is a weakling in a world of warriors, but worse than this, he is the son of a madman. Driven by grief, Falco makes a decision that will drive him to the brink of despair. As he tries to come to terms with his actions Falco follows his friends to the Academy of War.
Seamus is facing life in prison without parole. While doing his time, he's given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown - Alpha World. All he has to do is sign away his legal rights and sign an NDA.
Ever since she was a tiny child, Sabriel has lived outside the walls of the Old Kingdom, away from the random power of Free Magic, and away from the Dead who won't stay dead. But now her father, the Mage Abhorsen, is missing, and to find him Sabriel must cross back into that world.
Stephanie's uncle Gordon is a writer of horror fiction. But when he dies and leaves her his estate, Stephanie learns that, while he may have written horror, it certainly wasn't fiction. Pursued by evil forces intent on recovering a mysterious key, Stephanie finds help from an unusual source, the wisecracking skeleton of a dead wizard.
Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.
Spirited away from Winstermill by the aristocratic monsterslayer, Europe, Rossamünd is still struggling with the truth of his origins. But self-doubt will have to wait as he plunges headlong into the fulgar’s day-to-day life of political manoeuvring, high society, and well-paid monster-hunting. Exposed to the seamier side of Brandenbrass society, Rossamünd finds himself facing the gravest dangers in his young life, and these will test his mettle and that of the Branden Rose in the ultimate battle against their enemies, the black-hearted schemers who would destroy them both.
I love this trilogy. I want to know more of what happens! It's just not enough!!!
What disappointed you about Factotum?
Just dragged on a bit at the end
What was most disappointing about D.M. Cornish’s story?
Was a bit long winded
Any additional comments?
The first 2 books in the series kept my imagination but I'm struggling with the ending….almost have to persuade myself to finish it.
As a 57 year old male, I might not be "qualified" to enjoy the Lamplighter trilogy (it being a Young Adult read), but I have enjoyed every minute of it. I became very attached to Rossamünd and the other characters in the story. The narration of Humphrey Bower is always amazing, but in this case the excellence was due as much to the writing as the narration. If you are a person who is willing to let his or her imagination roam free, I challenge you to listen to the this trilogy (begin with the first book, of course). You will not be disappointed.
While some trilogies end with a whimper, rather than a bang, the ending of the final book (Factotum) was unpredictable and satisfying.
Monster appreciation to Mr Cornish for his magnificent creation. The most original world since the Discworld swam into view. I luxuriated in the amazing language that Mr Cornish had created, and Mr Bower does a mighty job of narration. It is only a pity that the Explicarium was not also included.I am about to go back and re-listen to all the parts of the triolibris.