
War Aeternus: The Beginning
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Buy Now for $27.99
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Narrated by:
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Jeff Hays Soundbooth Theater
About this listen
Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures he's never imagined outside of fairy tales and video games, Lee has to figure out how to stay alive long enough to make it back home.
Soundbooth Theater dives into another instant RPG Gamelit classic in War Aeturnus. With this piece of reverent comedy and philosophy about the role of belief in our modern times, Charles Dean has filled a void in the world of Gamelit by creating a Candide for the genre. Not only will Lee's exploits with his psychotic sidekick, Miller, make listeners laugh and spit out their Mountain Dew, it may even convince them to get off the couch for a little while and explore the world outside of video games and fantasy.
The Soundbooth Theater team for this production:
- Jeff Hays - Narration, Characters, Production Supervision
- Dalton Lynne - Proofing
- Alex Tate - Production, Editing, Mastering
War Aeternus the Beginning
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can't recommend this series more
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Great story and narration
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The basic story revolves around a guy pulled into a medieval type fantasy world by a god who needs him to do his bidding. It's a common enough trope, and it's done reasonably well, with the added twist that the god needs the MC to convert people to his religion, so there's a 'faith' element though the mechanics aren't too deep.
Narration is at times spot on, and in other areas awful. I think this is important mention, because I picked this book up on the strength of Jeff Hays as narrator. You'll read it in other reviews too, but in short - the MC's inner monologue is all over the place. Sometimes it's in the MC's voice, sometimes its in the narrator's mid-western drawl, and it's *really* distracting.
The author is perhaps a little too clever for his own good at times, and it's this just as much as the narration which made me give the story 4 stars (and really, it bordered on 3). He makes jokes which break the fourth wall but don't quite come off as funny enough to justify the cost of breaking me from the story. He also has a habit of inserting the names of fellow authors into his book as random side characters. 'Chmilenko' for example is the name of a god mentioned maybe only once or twice, but it's an unusual enough name that it's pretty obviously fashioned after a litRPG author Luke Chmilenko. There's a heap of other references too, mainly at the start, and while in theory this is a really nice nod to the greats of the genre, in practice it broke me out of the story every time it happened and I really just didn't enjoy it.
On a similar vein of 'not quite pulling off what was intended' the book had some big theological ideas, but they weren't quite well enough done. There's a lot of awkward thinking and tedious introspection, though props for trying something a little deeper than your ordinary litrpg.
Many of the religious themes were also a little uncomfortable. In the book, the MC acts as a Herald for a God and must recruit followers in order to gain his freedom. He does this by sprouting Christian religious theology, and it was here that I wasn't quite sure whether the author was mocking existing religion, making some meta-point that I just wasn't smart enough to understand, or just simply making some really weird character conversational choices. As an example, in one section the MC is commended for burning alive a group of people, and then called 'the son of God' by a group of religious followers immediately after.
Story is decent - there's a plot, goals, motives and the like. It was all believable and came together nicely in the end. Fight scenes are waaay too complicated. At times it was literally a blow by blow account of each fight. 'He swung with his left hand. The bandit blocked with his right shield. The blow bounced off.' kind of thing and motivations are over-explained, making what should be tense action long-winded nine times out of ten.
So, yeah. I'd give this 4 stars as a litRPG, and maybe 2 stars when compared to the wider fantasy market.
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Big ideas that don't quite pull off.
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Awesome
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Horrible thick southern drawl narration
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inner monologue in narrator's voice
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Wow
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Heavy Narration Accent
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