
Play Nice
The Rise, Fall, and Future of Blizzard Entertainment
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Narrated by:
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Ray Chase
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By:
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Jason Schreier
About this listen
From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry, a riveting examination of Blizzard Entertainment's rise and shocking downfall.
For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars.
But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy. Activision began invading Blizzard from the inside. Glitchy products, PR disasters, mass layoffs, and a staggering lawsuit marred the company's reputation and led to its ultimate reckoning.
Based on firsthand interviews with more than 300 current and former employees, Play Nice chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment, showing us what it really means to "bleed Blizzard blue." Full of colorful personalities and dramatic twists, this is the story of what happens when the ruthless pursuit of profit meets artistic idealism.
©2024 Jason Schreier (P)2024 Grand Central PublishingCritic Reviews
"Jason Schreier's Play Nice is a riveting chronicle of one of gaming's most iconic companies. With gripping detail and unmatched access, Schreier pulls back the curtain on Blizzard Entertainment's meteoric rise, turbulent history, and struggle to balance uncompromising creativity with corporate America's unyielding pursuit of profit. Play Nice is a must-read exposé of the passion, ambition and dysfunction behind some of the most beloved games of all time."—Bradley Hope, co-author of the New York Times bestseller Billion Dollar Whale
But my goodness Blizzard games were so well known for being absolutely top quality. Now though…
Wow what a story
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A roller coaster of history
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Warcraft, World Of Warcraft and Diablo franchises have absorbed years of my life.
whilst there was no major surprises as this was a story I followed closely in real time, and no spoilers (of course).
Even for those interested in the in-depth look of the Business world, this is a cautionary tale of flying too close to the sun, egos and putting profit before the customer.
Jason continues to be an industry leading source of truth. In an ugly realm of blame (dei, gamers, greed) hearing from those inside the chaos with unfiltered perspective, it's another smash hit well worth the read.
As much as I wait and pray, without baited breath, I hope those in charge of the game companies we love read this as a warning of what happens when you fail the developers, fans and potential new gamers.
A cautionary tale of Art, Greed and Toxic Cultures
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Blood sweat and pixels is the story of games. Press reset is the story of the people whom make them. Play nice is the story of a company. In other words, with each book the focus has drawn in. I do find the lack of coverage on vicarious visions fusion into blizzard a bit strange. For one, it happens near the end of the timeline, and two, it could act as a bridge towards the past with blizzard north. This could have deepened the feelings of dismay towards bobby around this time.
Ray chase is still fantastic. If Jason decides to do another book, I would hope that Chase is once again approached.
Jason’s on a sniper spree!!
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A captivating and illuminating look at Blizzard
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Great summary, a well told story.
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The greatest example of video games journalism the industry has
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Narrator is dang great!
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riveting and informative
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By the end of the novel I felt so absorbed and curious about rest of the authors works.
A masterclass in non-fiction storytelling
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