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Monsters in the Dark

The Making of X-COM: UFO Defense

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Monsters in the Dark

By: David L. Craddock
Narrated by: Callum Janes
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Summary

It is the year 1994….

In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse.

Over in Southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination.

From his early experiments in board games to digital battlefields that lit up best seller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).

©2021 David L. Craddock (P)2022 David L. Craddock
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It's a short audio book but does what it says on the tin - tells the story of the making of UFO: Enemey Unknown (as it was in the UK). Also covers Julian Gollop's other titles as he progressed from boardgame design through Chaos, Rebelstar, Laser Squad to UFO/XCOM.

The content is fine but the audio wquality is terrible. Two main faults:

* It is poorly edited. At many points Callum repeats the same content multiple times. Presumably this is because he wasn't happy with the way he read it the first time but a decent edit would have removed one of these.

* Callum, when quoting Julian, puts on the most bizarre attempt at an English accent. It's not Dick Van Dyke level but it's jarringly annoying and unpleasant; he's very poor at it and it would be better if he didn't bother.

Good content, poor editing and reading

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