Try free for 30 days
-
Fields of Fire
- Rise of the Peacemakers, Book 2
- Narrated by: James Anderson Foster
- Length: 11 hrs and 42 mins
Failed to add items
Add to basket failed.
Add to Wish List failed.
Remove from Wish List failed.
Follow podcast failed
Unfollow podcast failed
Buy Now for $39.99
No valid payment method on file.
We are sorry. We are not allowed to sell this product with the selected payment method
Listeners also picked
-
Redacted Affairs
- Rise of the Peacemakers, Book 1
- By: Kevin Ikenberry, Kevin Steverson, Chris Kennedy - editor, and others
- Narrated by: James Anderson Foster
- Length: 10 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry. It is a time of upheaval throughout the Galactic Union. As the effects of the Omega War ripple outward, a Peacemaker falls silent at the outpost mining colony of Parmick. Sensing danger, the Peacemaker Guild dispatches two new graduates of the Academy to investigate and report. They are a new breed of Peacemaker, perfect for the clandestine infiltration mission.
-
Storm Clouds
- The Guild Wars, Book 1
- By: Chris Kennedy, Mark Wandrey
- Narrated by: Todd McLaren
- Length: 14 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Peacemaker-enforced ceasefire brought an end to the hostilities, but not a resolution, and now it’s up to the Four Horsemen to forge a lasting peace. Alexis Cromwell, despite her pregnancy, heads off to Capital with Nigel Shirazi to obtain justice from the enigmatic Mercenary Guild Council, but when they arrive, they’re quickly embroiled in galactic politics, and find out the situation is far, far worse than they could possibly have imagined.
-
Gunboat Diplomacy
- Four Horsemen Sagas Series, Book 1
- By: Jason Cordova, Jamie Ibson
- Narrated by: Graham Rowat
- Length: 8 hrs and 53 mins
- Unabridged
-
Overall
-
Performance
-
Story
Before Hr'ent Golramm became a legendary Enforcer for the Peacemaker Guild, he was a mere candidate. Granted, he was a particularly unusual candidate - only six Oogar had ever successfully graduated from the Peacemaker Academy on Ocono, and Hr'ent would be the seventh. Every candidate must pass a commissioning mission in order to graduate, though, and Hr'ent's is unsolvable. The Pushtal of Vorrhurna were once one of the Mercenary Guild's 37 races.
-
The Lyons' Pride
- The Phoenix Initiative, Book 1
- By: Chris Kennedy, Marisa Wolf
- Narrated by: Daniel Wisniewski
- Length: 9 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
On the African savanna, the male lion is the lord who watches over his family, while the females of the clan do the real work. Joel “The Lyon” Lyons thought that owning a mercenary company would be similar—he could sit back and allow the Lyoness to run the Pride. Everything would go well, money from successfully completed contracts would flow like water into his bank accounts, and everything would be as easy as it had been for him when he’d owned a chain of highly successful restaurants.
-
A Fiery Sunset
- The Omega War, Book 1
- By: Chris Kennedy, Mark Wandrey
- Narrated by: Todd McLaren
- Length: 16 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
The plot by the Galactic Union’s Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the human mercs had no choice. They’ve fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity. On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars’ secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma.
-
Legend
- Four Horsemen Tales, Book 1
- By: Christopher Woods
- Narrated by: Marc Vietor
- Length: 8 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Humans were just starting to venture forth into the Galactic Union as mercenaries, Martin Quincy survived long enough to do something no one else had - he retired. There was only one problem: He got bored. After battling aliens for many years - killing aliens and getting paid - retirement didn’t suit him, and he decided to strap on the combat armor and go back to the stars. Along with his old friend Kal, Martin joined Cartwright’s Cavaliers, humanity’s best merc company. Life was exciting! But he got bored. Again.
-
-
Very enjoying
- By Emmanuel on 15-09-2022
-
Redacted Affairs
- Rise of the Peacemakers, Book 1
- By: Kevin Ikenberry, Kevin Steverson, Chris Kennedy - editor, and others
- Narrated by: James Anderson Foster
- Length: 10 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry. It is a time of upheaval throughout the Galactic Union. As the effects of the Omega War ripple outward, a Peacemaker falls silent at the outpost mining colony of Parmick. Sensing danger, the Peacemaker Guild dispatches two new graduates of the Academy to investigate and report. They are a new breed of Peacemaker, perfect for the clandestine infiltration mission.
-
Storm Clouds
- The Guild Wars, Book 1
- By: Chris Kennedy, Mark Wandrey
- Narrated by: Todd McLaren
- Length: 14 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Peacemaker-enforced ceasefire brought an end to the hostilities, but not a resolution, and now it’s up to the Four Horsemen to forge a lasting peace. Alexis Cromwell, despite her pregnancy, heads off to Capital with Nigel Shirazi to obtain justice from the enigmatic Mercenary Guild Council, but when they arrive, they’re quickly embroiled in galactic politics, and find out the situation is far, far worse than they could possibly have imagined.
-
Gunboat Diplomacy
- Four Horsemen Sagas Series, Book 1
- By: Jason Cordova, Jamie Ibson
- Narrated by: Graham Rowat
- Length: 8 hrs and 53 mins
- Unabridged
-
Overall
-
Performance
-
Story
Before Hr'ent Golramm became a legendary Enforcer for the Peacemaker Guild, he was a mere candidate. Granted, he was a particularly unusual candidate - only six Oogar had ever successfully graduated from the Peacemaker Academy on Ocono, and Hr'ent would be the seventh. Every candidate must pass a commissioning mission in order to graduate, though, and Hr'ent's is unsolvable. The Pushtal of Vorrhurna were once one of the Mercenary Guild's 37 races.
-
The Lyons' Pride
- The Phoenix Initiative, Book 1
- By: Chris Kennedy, Marisa Wolf
- Narrated by: Daniel Wisniewski
- Length: 9 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
On the African savanna, the male lion is the lord who watches over his family, while the females of the clan do the real work. Joel “The Lyon” Lyons thought that owning a mercenary company would be similar—he could sit back and allow the Lyoness to run the Pride. Everything would go well, money from successfully completed contracts would flow like water into his bank accounts, and everything would be as easy as it had been for him when he’d owned a chain of highly successful restaurants.
-
A Fiery Sunset
- The Omega War, Book 1
- By: Chris Kennedy, Mark Wandrey
- Narrated by: Todd McLaren
- Length: 16 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
The plot by the Galactic Union’s Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the human mercs had no choice. They’ve fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity. On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars’ secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma.
-
Legend
- Four Horsemen Tales, Book 1
- By: Christopher Woods
- Narrated by: Marc Vietor
- Length: 8 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Humans were just starting to venture forth into the Galactic Union as mercenaries, Martin Quincy survived long enough to do something no one else had - he retired. There was only one problem: He got bored. After battling aliens for many years - killing aliens and getting paid - retirement didn’t suit him, and he decided to strap on the combat armor and go back to the stars. Along with his old friend Kal, Martin joined Cartwright’s Cavaliers, humanity’s best merc company. Life was exciting! But he got bored. Again.
-
-
Very enjoying
- By Emmanuel on 15-09-2022
Publisher's Summary
Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry.
After the vicious attacks on Victoria Bravo, Commander Tara Mason and the newly formed Force 25 have no time to refit and reconstitute their depleted forces. Deputized by the Peacemaker Guild and charged with a time-sensitive mission - finding James “Snowman” Francis - Tara and her mercenaries deploy to the wintry world of Snowmass to follow a 50-year-old lead on Snowman’s disappearance.
Snowmass, though, is far from peaceful. A project of the controversial Dream World Consortium, the planetary government’s promises of pleasant weather and long growing seasons have fallen far short of expectations. Tempers are rising, and unknown attackers are damaging the Dream World Consortium’s equipment. They are also drawing the ire of Mayor Citsym and the Trenta Knights; Zuul mercenaries with more than 40 years of less-than-stellar experience providing the planet’s security.
Force 25 arrives on the planet and clandestinely deploys their attached Peacemakers, Vannix and Jackson Rains. But their hopes for a peaceful investigation of Snowman’s past are doomed from the start. Not only do they run into an assassination staged by the rogue Enforcer Kr’et’Socae and his minions, but the Trenta Knights also believe the newly arrived mercenaries to be a threat. They stage an attack to drive them from the planet.
But neither Kr’et’Socae, the local government, nor the Trenta Knights have ever seen anything like Force 25, and when the battle is joined, all of them - including Force 25 - will be forever changed.