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Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

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Blood, Sweat, and Pixels

By: Jason Schreier
Narrated by: Ray Chase
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About this listen

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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An insightful, clear and well-paced book. It puts a human face on game development. Having enjoyed Schreier's work on Kotaku, I had a feeling it would be solid, but it was better than expected The attention to detail was particularly pleasing.

Insightful

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For anyone interested in video games, this is essential reading! Jason Schreier does a fantastic job collecting stories of how game devs actually make a game, and how lucky we are that this art form exists.
Having each chapter focus on a single game makes the book easy to digest, and they way it is written is very easy to follow.
I highly recommend this book. Please read it!!

Essential reading for gamers

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Learning what it can take to make a game was fasinating, loved the amount of detail in the book can't wait for the second installment.

wish Jason read it himself.

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As a corporate software developer is was extremely interesting to hear the same issues scheduling, unclear management and shifting priorities extend to other like companies.

Structuring each chapter as a separate game provided a natural break point.

Very interesting collection of developer interviews

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Was hoping there'd be more small scale stories but a worthwhile listen regardless. Narration was appropriate and competent.

Fascinating Throughout

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