In Alorin...300 years after the genocidal Adept Wars, the realm is dying, and the blessed Adept race dies with it. One man holds the secret to reverting this decline: Bjorn van Gelderan, a dangerous and enigmatic man whose shocking betrayal three centuries past earned him a traitor's brand. It is the Adept Vestal Raine D'Lacourte's mission to learn what Bjorn knows in the hope of salvaging his race. But first he'll have to find him....
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At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance and preventing Alorin's Adepts from awakening to their gifts. Who are they? Where are they? And how can they be stopped when they wield a power meant to unmake the universe itself? In T'khendar, Prince Ean val Lorian has forsaken his companions in blood and battle to join the traitorous Fifth Vestal in T'khendar in the hopes of gaining some insight into the tragedies that plagued his return.
Powerful beings from the fringes of Chaos have come to the realm of Alorin. Fate bends to their will, and their will is set upon Alorin's destruction. Alone in understanding the threat they pose, Alorin's Fifth Vestal, Björn val Gelderan, has launched a desperate plan to stop them: a "great game" played upon the tapestry of mortal life. Now, in Paths of Alir, Björn's Players have taken the field.