In a galaxy tied together by the magic of the elite Jump Magi, Damien Montgomery is a newly graduated member of their number. With no family or connections to find a ship, he is forced into service on an interstellar freighter known to be hunted by pirates. When he takes drastic action to save the Blue Jay from their pursuers, he sets in motion a sequence of events beyond his control and attracts enemies on both sides of the law.
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Three years ago, as ship's mage of the starship Blue Jay, Damien Montgomery was pursued to the edge of human space by both the agents and enemies of the mage -king of Mars before being brought in from the cold. Now, trained in new skills by the mage-king himself, Damien has been sent to the planet Ardennes alongside Alaura Stealey, hand of the king. A rebel movement there has destroyed cities fighting a governor seemingly lost to corruption. But not all on Ardennes is as it seems.
When accusations of piracy and mass murder are laid against his homeworld, Damien Montgomery is sent to resolve the crisis. As counteraccusations fly and an old flame reenters his life, the newest Hand of the Mage-King of Mars finds himself in the midst of a bloody interstellar shadow war. With the death toll mounting, Damien must decide whether he should trust the world he came from - or the world that asked for his help. The wrong choice will trigger a civil war that could shatter human civilization. No pressure.
When a scientist is murdered after finding signs of alien magic in an archeological dig, Mage Damien Montgomery, Hand of the Mage-King of Mars, is sent to investigate both the murder and the alien runes. His investigation is interrupted when a mysterious ship attacks the ruins with weapons only available to the Martian Navy. Despite saving the dig site, Montgomery is left with more questions than answers.