Heather O’Grainne is the assistant secretary in the Office of Future Threat Assessment, investigating rumors surrounding something called “Daybreak.” Part philosophic discussion, part international terrorist faction, and part artists’ movement, it’s a group of diverse people with radical ideas who have only one thing in common — their hatred for the Big System and their desire to take it down. Until Heather can determine whether these people are all talk and no action, she wants to keep this information from going public.
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In late 2024, Daybreak, a movement of post-apocalyptic eco-saboteurs, smashed modern civilization to its knees. That story, along with Heather O'Grainne's, was told in Directive 51. Now Heather's story continues in Daybreak Zero. In the summer of 2025, she leads a tiny organization of scientists, spies, scouts, entrepreneurs, engineers, dreamers, and daredevils based in Pueblo, Colorado. Both of the almost-warring governments of the United States have charged them with an all but impossible mission: find a way to put the world back together.
For more than a year, Heather O'Grainne and her small band of heroes, operating out of Pueblo, Colorado, have struggled to pull the United States back together after it shattered under the impact of the event known as Daybreak. Now they are poised to bring the three or four biggest remaining pieces together, with a real President and Congress, under the full Constitution again. Heather is very close to fulfilling her oath, creating a safe haven for civilization to be reborn. But other forces are rising too.