Small-time thief and hitman Conor Night thinks having terminal cancer is his worst problem. The illegal treatments keeping him alive are expensive, and the side effects a mixed bag: Conor can raise the dead. When a low-end hit points to a high-end job, Conor is suspicious, but it's an opportunity he can't afford to ignore.
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When a strange message arrives through an even stranger channel, necromancer Conor Night is driven to discover its meaning, even if it takes a road trip that he might not be healthy enough to survive. Joined by his sexy partner and an undead wise-ass, he's about to rush headlong into a magic and mayhem-filled night in New Orleans that will leave his future riding on a roll of the dice.
Conor Night, the world's only surviving necromancer, is used to having bad days. After all, he's spent the last few years as a minor pawn in the Game of Houses while keeping one foot planted firmly in the grave. But between the job offer he can't refuse from a wizard he doesn't trust and the appearance of a cult bent on sending him to the afterlife, his days are about to get a whole lot worse. He's used to the threat of death. Death making threats? That's new.
Conor Night, the world's only necromancer, is starting to think that his life is finally coming together. His last job not only left him funded, but also helped him fall off the radar of the world's two most powerful wizards. Of course, being a necromancer always has its downsides, and when he's forced into a job that will leave the Houses on the brink of all-out war, he begins to realize just how down those sides can be. He thinks he understands the rules in the world of ghosts and magic. Unfortunately for him, the rules are about to change.