When hikers Dayna and Eric find a young woman naked, terrified, and speechless, they're sure she's the victim of foul play. But the truth is much more shocking: She isn't human at all. She's Dun Lady's Jess, a horse transformed into this new shape by the spell that brought her and her rider, to whom she is utterly devoted, into this world. Posessed now of human intelligence but still a horse deep inside, Jess desperately searches this world for her master and rider, using her fiery equine spirit to take on human idiosyncracies - and human threats.
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When Blaine Kendricks discovers strangers in Shadow Hollers, she thinks they've come to trade. She couldn't be more wrong. When Dacey Childers comes to Shadow Hollers, Blaine's family thinks he's there to hunt game. They couldn't be more wrong. When the Annekteh come to Shadow Hollers, they think the isolated community living there has no way to resist their invasion.
When his sovereign - and best friend - was killed, Ehren, first of the King's Guard, had been sent far away on a wild goose chase by the First Level Ministry. When a First Level wizard orders him to find and neutralize the dead king's next of kin, Ehren is determined to find them - and guard them with his life!
When Camolen's Council of Wizards is cut down by twisted magic, the only witness is a palomino stallion named Ramble. Convinced the twisted magic threatens Camolen, Carey, Anfeald's Head Courier, plans to question Ramble using the now-forbidden spell that can change the horse into a human - the same spell that turned Dun Lady's Jess from horse to human and took her to another world: the American Midwest.