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Viperhand
- Forgotten Realms: Maztica Trilogy, Book 2
- Narrated by: Lincoln Hoppe
- Length: 12 hrs and 45 mins
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Just as Erix a slave girl learns of a great destiny laid upon her by the gods themselves, across the sea, a fateful mission of exploration embarks. The explorers, a legion of seasoned mercenaries, sail westward to discover a land of primitive savagery mixed with high culture, of brutal, bloodthirsty gods and lavish treasures. Under the banner of their vigilant god, Helm, the legion claims these lands for their own. Only as Erix sees her land invaded by these strangers is her startling destiny revealed.
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Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom. For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force - an army powerful enough to challenge the world.
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Azure Bonds
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Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them. Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait.
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Absolutely brilliant
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When the gods are banished from the heavens, they must travel through Faern in the guise of mortals. When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.
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Bad narration fails to compliment bad writing.
- By Anonymous User on 14-01-2024
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The Parched Sea
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Dermined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the great desert. As tribe after tribe fall to the intruders, only a single woman, Rhua, sees the true danger - but what sheik will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert.
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The book of the Official Advanced Dungeons and Dragons computer game.
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pool of dullness
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Ironhelm
- Forgotten Realms: Maztica Trilogy, Book 1
- By: Douglas Niles
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Overall
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Performance
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Just as Erix a slave girl learns of a great destiny laid upon her by the gods themselves, across the sea, a fateful mission of exploration embarks. The explorers, a legion of seasoned mercenaries, sail westward to discover a land of primitive savagery mixed with high culture, of brutal, bloodthirsty gods and lavish treasures. Under the banner of their vigilant god, Helm, the legion claims these lands for their own. Only as Erix sees her land invaded by these strangers is her startling destiny revealed.
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Horselords
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- Length: 11 hrs and 58 mins
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Overall
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Performance
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Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom. For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force - an army powerful enough to challenge the world.
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Azure Bonds
- Forgotten Realms: Finder's Stone, Book 1
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- Length: 14 hrs and 44 mins
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Overall
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Performance
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Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them. Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait.
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Overall
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pool of dullness
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Vinas Solamnus: soldier, nobleman, priest. Vinas Solamnus: rebel, commander, conqueror. Vinas Solamnus: author of The Oath and the measure and founder of the Solamnic Knights. No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus...but he wasn't always that way. The story of his early years, his education, and his crucible is truly one of the most famous....
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It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faern was still to come. Unbeknownst to mortals, the gods had been summoned together, and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor.... But until that person's ascension, her power must be preserved.
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Kazgoroth, the Beast, has come into the world to destroy the power of the Earthmother. Changing its shape as needs be, the Beast goes across the island of Gwynneth, corrupting everything in its way. Its destination is a large gathering of Northmen raiders at Oman's Isle, in the middle of the Moonshaes, where they are preparing an assault on the kingdom of Corwell. The Northmen don't realize yet that this is going to be more than just a plundering raid.
Publisher's Summary
This second novel in the Maztica Trilogy by Douglas Niles brings to life an exotic setting within the Forgotten Realms world.
Erix, the former slave girl, and Halloran, the legionnaire, flee from the waves of catastrophe sweeping Maztica. The God of War feasts upon chaos while the desperate lovers strive to escape from enemies on all sides. Finally each is forced into a choice of historical proportions and deeply personal emotion. The gods themselves awaken, and the destruction of the fabulously wealthy continent of Maztica looms on the horizon. Yet Erix bears with her a desperate secret, and with that secret comes the lone hope that Maztica can survive.