In Canada, volunteers are raising money for charity by playing marathon stints of Penn & Teller's Desert Bus, probably the worst video game ever created.
Across the globe, thousands of viewers tune in to Kurt J. Mac's epic but seemingly pointless voyage towards the outer realms of Minecraft's procedurally generated world.
In Iraq, mothers encourage their children to enter Call of Duty competitions to keep them off the bomb-ravaged streets of Baghdad.
And in Taiwan, a spate of deaths at gaming cafés is raising questions about what playing video games does to us.
In Death by Video Game, renowned gaming journalist Simon Parkin delves into the lives of obsessive gamers to answer the question: why do we spend so many hours of our lives in virtual playgrounds?
Telling the stories of gamers and the developers who create the worlds they obsessively inhabit, Death by Video Game is a window on the human stories that have made video games the 21st century's most vibrant cultural medium.
©2015 Simon Parkin (P)2015 Audible, Ltd
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers - which, in fact, he is." (Tom Bissell, author of Extra Lives and God Lives in St. Petersburg)
"One of the most effortless and masterly voices in video game writing." (New Statesman)
There are no listener reviews for this title yet.
"Not really about what the title suggests"
If you want to learn more about death by games then only the first chapter and the last couple of paragraphs cover this. There is no analysis of why it happens it what is being done to prevent it.
The rest of the book is back story of games, their motivations and the people who play then for escapism.
The book contains numerous omissions and inaccuracies which is to be expected by a gunshot from Euroganer. For example, when discussing the GTA Hot Coffee mod the book describes it as graphical seeds scene when in fact it was crude and fully clothed dry humping.
Gamer Gate is referenced and Zoe Quinn spoken of but no mention of her relationship with a Kotaku journalist who prompted her title without disclosing the relationship which sparked the Gamer Gate movement about ethical journalism.
The narrator was easy to listen to but some of the accents needed work when recounting events from peoples perspectives, some almost bordered on offensive.
"Excellent content and narration - annoying audio"
some of the best analysis of video game player behaviour I've ever read. Excellent narration, but the first few hours the audio needed to be more compressed - some speech was too loud and other things too quiet to be heard clearly. Not much of a detriment though - definitely recommended.
"An insightful account into the world of videogames"
The author definitely knows his stuff. He shares his own experiences in the video gaming world and reveals to us some interesting and surprising roots of how video games came to be and have developed over the years. (The account about The Sims games was the most surprising one for me).
The narrator did a very good reading of this book. Since Mr. Parkin's writing was - I guess I'd describe it as - intelligent, it matched perfectly with Mr. Longworth's accent when he reads it in his normal voice.
Bonus points to Mr. Longworth for attempting to do the foreign accents of some of the people Mr. Parkin interviewed throughout this book.
I've always liked video games and when I heard that someone had written a book about it, I instantly jumped to purchase this. I'm very glad that I did though.
I wasn't able to listen to this in one sitting although I did listen to it in instalments while driving to work and back.
I think the only thing I'd say I was disappointed with is the ending. It just ended so abruptly. Some books usually end with the author giving us people's predictions on what the future of their topic will be. Mr. Parkin doesn't talk about what the future of video games will be though - even after he tells us its history, the development of the games, the impact it has on society, culture and players. I would have liked to hear about that and this would have been a more 'complete' book.
"Okay but not that much to say"
Bit repetitive after a while. It did hover me new insights into what diversity of games and motivations to create them is out there, and that I enjoyed.
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